Jan 09

Only One (fah kat)

It’s been a while since I’ve posted. It’s been a while since I’ve helped to develop puzzles for this site. I must say that it’s an extreme pleasure now to be doing both.

The hard work and logic bombs that we were faced with to bring this new set of puzzles to you has been so very worth it. It helped to bring you guys together (even more) and gave all of us a good distraction in these post-Holiday doldrums. It also proved to bring many new fans out of the woodwork, which is always a great thing. As Adrian and Isaac have mentioned in past posts, the more participants to our discussions (read: the fewer lurkers), the more numbers we have to show to the studios. Near 50,000 attempts and near 600 replies regarding the solution over a 48-hour period is a great metric we’ve already made use of — Thanks so much for it! We’ve had a great time and really hope that you have too.

Now, with that all said, there comes the necessity of offering clarity (yeah, like we’re so good at that).  In the shuffle of trying to get everything launched, and in the bustle of you guys all trying to come to the solution, we realized that our hints may have been a little too cryptic to help put it all together.  So, consider this post the official biography of the 2011 Relaunch Puzzle.  I intend to do my best to explain it all, in grueling detail.


The puzzle’s interface is actually pretty old.  In attempt to conjure a creative outlet during the early months of my year of hell, I found myself tinkering one night with the development of a touch-tone phone-like dial pad all gussied up with D’ni numerals and glowing recesses.  I showed the system to Adrian who thought it was pretty awesome, and an urge started growing inside to develop a date-related puzzle that would use multiple 8-digit sequences (YYYY/MM/DD) to unlock some special section of the site.

May 2010 Version

Eventually, my attention was captured elsewhere (most likely one of my numerous overly-dramatic personal crises of the time period) and the idea was buried with little development.  In the wee hours between Christmas and New Year’s Eve 2010, the idea again sparked with minimal discussion:

Patrick:  Dude, this feels kind of lame.  We’re relaunching the site after 3 years; I feel like we should do some type of puzzle.  I got an idea - remember that number pad in D’ni with the glowey buttons?  I thought we could use that.

Adrian:  Sounds good.  Wasn’t that dates or something?  We should do it.  But, how will it work?

Patrick:  I don’t know.  You got 20 minutes to talk this out?

Those intended 20 minutes turned into a number of days, where I found myself mercilessly developing hack-resistant code and a glowey button interface while Adrian put the contextual details together.  Meanwhile, Jason was (seemingly with little effort) reading our minds in order to put words to page and whet all your appetites on what was to come.


… we are left with indecipherable gaps in sequence … we must stand determined … we will not stay sightless, but we cannot progress alone …

The puzzle was developed to allow all of our supporters help unveil the various graphical elements of the new website that were painstakingly photographed by Nate and Isaac, and then tweaked and layered by Nate and myself.  Because the objects are all of exquisite D’ni craftsmanship and deeply rooted in Myst lore, we felt they were something special.

Our goal was to integrate a crowd-source puzzle that would require the collaboration of all our guests, requiring them to work together, solve the sequence and eventually unlock the display of all of the new objects on the site.

However, there were a number of rules associated to the puzzle that Adrian and I put together over a couple, extremely lengthy long-distance phone calls.

1.  There was no fixed solution.  The sequence was dynamically defined by you.

The objects in question were cut apart into a 3×3 grid for the Inkwell and Firemarbles, and a 2×2 grid for the Linking Books in the bottom left.  These grids became overlaying “previews” for their respective objects, culminating in 22 separate images that would be assembled in a fixed, yet random order.

For Object 1, the Inkwell, Giovanni unlocked the first image block with the corresponding date of 20091011.

For Object 2, the Firemarbles, Giovanni unlocked the first image block with the corresponding date of 20101003.

For Object 3, the Linking Books, again Giovanni used a correct date of 20101214.

With success of the first step for each object, Giovanni initiated the sequence.  From that point on, those dates would be required to proceed for each of the respective objects.

For example:

To unlock step 2 of Object 2, the Firemarbles:  Robert was required to launch the interface for the Firemarbles and then enter the date that Giovanni had defined as “Step 1″.  Once entering that correct date: 20101003, the interface would light up completely green, indicating that correct submission of “Step 1″ had been accomplished, and another date was ready to be entered.


At this point, Robert was required to enter a second date that was attached to the pool of relevant Firemarble solutions.  He chose (with Giovanni’s assistance) 20101031, and voila, “Step 2″ was now defined.  The interface asked him for his name and then would reset, allowing him to continue testing solutions with a caveat (see below).


For each object’s successive steps, the sequence of submission would evolve.  Step 3 for any object required the progressive entry of Step 1, and Step 2.  Step 9 required Step 1 through Step 8.  If the sequence was broken, or the final submission after all others was incorrect, the interface would return all red and be reset for a new entry starting with Step 1.

2.  Fah Kat (only one) did not necessarily mean to rotate your IP address. But, it was brilliant to do so for those of you that succeeded with it.

The system was designed to allow a visitor (identified by their computer’s IP address) to succeed in placing only 1 image block for each object.  If a visitor who had already placed a block succeeded at reaching the conclusion of another, the system would return a message of “fah kat” or “only one”.

Fah Kat

This message was intended to encourage participants to acknowledge that the system was preventing them from placing additional blocks and to share the information regarding the steps for which they had succeeded.  However, being Myst fanatics, many of you solved the greater puzzle — how to beat the system.

3.  There was contextual relevancy to the dates.

Many of you have asked if the dates correlated to something specific within the site, and the answer is: yes, absolutely.  Adrian spent much time building correlations between posts and the dates that could serve as solutions for each object.  Every object’s pool of solutions sourced in past posts:

The Inkwell object’s dates were associated with posts on the topic of writing, while the Linking Books were “linked” with dates garnering posts on the topic of linking.

The Firemarbles were the most loosely based, with its dates attached to posts with comments from you referencing the infamous fire marble puzzle in Riven.

As an additional clue, any posts tagged with dates that were part of any of the object’s solutions had their last paragraph and any blockquotes styled with improper consistent capitalization:  Much Like This Example Right Here.

4.  The interface, its support systems, and all the code had to be locked up pretty tight. (geek stuff ahead)

I was giggling with pride as I watched many of you discuss the site’s underlying code on the MOUL fourms.  Thanks for that.  Some of you were testing the definitions of where objects should appear on the site within the CSS while others were testing the /dpi/ interface where everything was being processed by the server; its one response:  “shorah.”

Unlike the puzzles launched in 2008 that were manually published as the sequences progressed, the nature of this puzzle required that everything be in place so that the system could dynamically generate the image blocks and other support items in real-time as the sequence progressed.  There were various hidden code blocks that executed only after certain progress in the sequence had been made.  Only minimal tweaks had to be made as certain objects started to obscure the main interface of the site (like the search box).

Because I was able to watch how many of you had the chance back in 2008 to rip through the site testing custom URLs as to find new image blocks, I was able to minimally anticipate how you were going to test this system.  The file names of the image blocks were, of course, randomized so that they couldn’t be forced to unveil themselves prematurely.  Instead of “marble_1.jpg, marble_2.jpg, marble_3.jpg” and so on, the images were named with random codes built in a relation matrix to the actual objects themselves.  The 8-digits of each object’s image file names also served as a pink-hued fish (read: red herring) but this didn’t throw you guys off for long.

5.  In the end, what we’ve reached is the full unveiling of the initial objects present on the new mystmovie.com website, and a reaffirmation that we’ll all continue to work together in unveiling the progress that ensures that this project succeeds.

It is going to be an amazing 2011 for the MFG team, and we’ll continue doing everything in our power to keep you up to date and in the know for each step of the way.

We extend our wishes to everyone here for a great 2011.  There’s so much more to come.

Posted at 8:30 pm by Patrick in collaborators, planning, puzzles, website
89 others write,
  • Shorah!

  • But seriously, it was a great puzzle. I was only here for the latter half of the fire marble part of it, but it was really fun. And the contextual link between the codes and the journal entries makes so much sense now! I’m surprised at least one of us didn’t pick up on that.

    • I picked up on the sentences. I found so many that way I didn’t see reason to find another relation.

    • Well, I meant the idea that the inkwell codes were related to writing, that the fire marble codes were related to posts with fire marble user comments, etc. The idea that at least one of the codes for the books was related to a post about linking came up, but I don’t think anyone extrapolated that idea to the rest of the codes.

      The capitalized sentences was a fairly transparent clue; I think lots of people were able to pick up on that. Of course, it’s one of those things where you just have to think about it the right way! Sometimes a spark of intuition separates the men from the boys =P

  • Marcus Wheelerreply

    No wonder… quite an ingenious system…

  • Puzzles…

  • ah beautiful hindsight, makes so much sense now!

  • if i was yeesha i’d travel back and time and solve these before Giovanni… hehehe…..

  • Aaah! To think I was so close to solving the book dial… I practically blurted the solution! Oh well! :D At least I apparently helped a few people snipe the first two dials. :P But wow, was the cryst-errr, firemarbles devious! Thanks Mysteriacs, the puzzles were really addictively fun.

  • Wow, that sounds like a lot of (fun) work that you put into the puzzle. I’m just annoyed that I couldn’t help figure it out. ;P

  • I thought they were fire marbles, but I didn’t think to look in the comments. When I didn’t see a correlation in the entries themselves I gave up logic and bruted a few.

    Not to brag, but I had 17 out of 22 solutions on the first day. I will admit that I did not understand why my friend Rob could get to the next part yet and I could not. By the time I did, Nathan and ripa had already figured it out while I slept.

    My approach to the first three were entry tags for the 5th of January.

    And the last three codes that narupley earned, I was literally inches behind him. I found some relation to two of them but the last I didn’t. Of course, it wasn’t to the firemarbles but other stuff. Like MFG. And I started looking for posts that talked about the book content or alluded to the book; not the script.

    Also, big thanks to the MOUL forum guys for translating ‘fah kat’ and that username phrase as well. Without it I would have been sort of lost. I know the D’ni number system, but not the language.

    • I’m not sure exactly what the codes were for the inkwell and the books, but once someone figured out the capitalization clue, that pretty much instantly provides them with a pool of about 20 or so possibilities, 17-18 of which were actually used (correct me if I’m wrong on those statistics). Once you make that mental leap and do a little searching, those 17-18 codes are at your disposal, and it’s just a matter of figuring out which code goes where.

      The harder ones to find were the fifth, seventh, eighth, and ninth codes of the fire marble puzzle (and perhaps later ones on the other two.. again I can’t speak for those codes), because they fell outside of the standard pool we were using to figure out codes. I think we all had our own little way of fabricating a pattern to find a few of these codes, but we didn’t make the connection between the entry content and the images themselves (with the exception of one of the book codes, it seems).

      This post is going to look out of place because I forgot to use the reply function before xD

  • Yeah, I think it would have taken us a lot longer if we weren’t enlightened as to what “fah kat” meant!

    Giovanni provided me with plenty of healthy competition and incentive; great minds think alike. If only I had discovered the page two days earlier than I did, along with everyone else…..

  • Awesome job working out the puzzles guys. Can’t say I entirely understand the process though.

    On another topic, just got a recommendation from Amazon based on having bought the URU collection, and thought you lot should know about it: http://www.amazon.com/gp/product/B004FYSCNY/ref=pe_5170_18231930_snp_dp
    Says it’s about Myst, but don’t be fooled. Some company is trying to capitalize on the new hype about Myst.

    • Amazon actually labeled the game wrong. According to the publisher the correct title is “The Chronicles of Mystery”.

  • that puzzle was a very clever idea!
    there needs to be more…you’ve awakened my puzzle-solving addiction…it has been lying dormant for soooo loooong…..

    • When my siblings and I were younger, one of us would fabricate a cipher and key system, and hide parts of a puzzle, or parts of a partially completed Lego or K’nex creation, and then leave clues in various places, each one linking to others around the house. Once the “adventurers” (as we called the three of us who were doing the searching) found all the clues, we could use them all to try and crack the cipher and find the grand prize, usually like a hidden cake or something that my mom baked (back before it was a lie) xD

      This was when we were all around 8-12 years old, we got the idea from playing Might and Magic VI, a party-based RPG for those of you who don’t know. One of the side-quests was to find clues on obelisks hidden across the continent, which you would piece together to reveal the location of some hidden rare treasure.

      Fast forward 9 years, and here I am programming, studying math and computer science, and loving puzzles of all kinds with a passion. On a related note, did anyone ever play that card game Mindtrap? It had a huge deck of cards, each of which had a puzzle or riddle on it. The “game” itself was kind of lame; I would just lay in bed every night cracking a dozen or so before I went to sleep.

      Games of the mind just might be my favorite thing ever, it is -indeed- a mighty addiction! You should look up Mindtrap, or perhaps buy a few of those metal trap puzzles, those are fun (and at times horribly frustrating =P). Or, for a bonus round, play the first several King’s Quest games, those can get QUITE hard.

      • the cake is a lie

      • @narupley: He was a midget. The days it was raining, he had his umbrella and could reach the elevator button.

        • Shoot. You beat me to it, Patrick. I was gonna quote that same one. For some reason that particular riddle has really stuck with me through the years. Ah, Mindtrap.

          • Hahaha! Glad to see there are others who have played it before. I have to admit, I had to peek at that particular answer in order to get it (I usually used another card to slowly uncover parts of the answer until I got it or the entire answer was revealed). The second I saw “He was a midget,” it instantly clicked. Here’s the original for those of you who are lost:

            A man lives on the twelfth floor of an apartment building. Every morning he takes the elevator down to the lobby and leaves the building. In the evening, he gets into the elevator, and, if there is someone else in the elevator — or if it was raining that day — he goes back to his floor directly. Otherwise, he goes to the tenth floor and walks up two flights of stairs to his apartment.

  • I did a little digging, and I can’t confirm this, but I think the capitalization clue would open you up to:




    I believe the first group is for the inkwell, the second for the fire marbles, and the third for the books. It seems all nine for the inkwell were the easiest ones, because they were directly from the capitalization pool. I suppose it makes sense then that the inkwell dial was the easiest to stumble upon, it being so close to the comment section and having that inkblot to pique interest.

    For the book dial, the capitalization clue gave us two codes (unless I’m missing one or two), and from there you had to follow category links or text searches to find others.

    The fire marble puzzle was the hardest, because it’s context was least easy to figure out. Of course, we were pretty much given 5 codes to start with from the capitalization, so we had to find four others ourselves. I think ripa found the first of these four codes (2010/12/15). This one was the MFG comic, so I -think- that maybe he/she entered it on a whim because the comic was sort of an anomaly for the production journal in general. Ripa also entered 2010/12/19, which was from the capitalization pool. The final three were the last ones that we weren’t given clues for by the MFG team, and I found them by scouring through category and tag links/searches, and various other text searches. I never thought to search for “fire marbles” though! It was a huge “DUH” moment for me when I read this entry.

    I may be wrong on a couple of codes for the books/inkwell; feel free to fill me in if I’m in error.

    • You may be able to put it in as a search term, but you wouldn’t have gotten anywhere with it, as comment text is not indexed. Looking up firemarbles now only finds this post, because Patrick wrote it in the post. You would have had to scour the replies manually for the references, which would likely have taken longer than guessing.

      • That’s what I meant too by saying “it wasn’t in the entry so I dropped that”.

      • Gotcha, that makes it even harder =P I didn’t even think to write a perl script or something similar that would do a full-text DFS through the entire mystmovie.com domain, I guess I just mistakenly took for granted that the given search function would be all I needed!

  • mister_cloakreply

    Sounds awesome, you guys just unleashed it upon us at exactly the wrong time for me so I didn’t really get a chance to participate due to my hectic weeks end work schedule. At least I got to read an explanation of the puzzle so thanks for that. Good luck with 2011 and I look forward to hearing more good news about the progress of the next movie I plan on watching more than once in the theaters (an extreme rarity given the cost of movies these days and my opinion that paying to watch a movie in a theater is a monumental waste of money).

  • This was a brilliant way to start the year!! Thanks for the full explanation because I was greatly intrigued by the way you guys put it together! I hope there will be more to come!

  • The posts with capitalization are as follows:





    Fire Marbles


    • Ah, so then all of the linking codes were from the capitalization pool as well! That, as well as the fact that there were only four levels of depth, actually probably made that one the easiest. I guess the firemarble puzzle was the only one that contained codes whose corresponding entries didn’t have improper consistent capitalization.

    • Some of those don’t have capitalization. Like the last four or five. But this is the list of all the codes. They could have been entered in any order.

      It is actually my fault everyone took so long to get their first code. I used 2009/10/11 for the top right dial which is the one most used unaware of the other two being different. So my trying to brute force it, it was probably too tedious for most to get within a reasonable time.

  • Alas, I found this puzzle too late at night (or rather too early in the morning) to even dare to join in the effort of solving it. I messed around with the dials a bit, but no more. But seeing the solution now makes me wish I had tried a bit harder.
    Great way to start a new year guys. Best of luck from one of the long time lurkers!

  • Here’s the order:


    Fire Marbles:

    Linking Books:

    I don’t know the order of this one. It was solved and closed before I could go through and check.

    • Ah, I was under the incorrect assumption that dates weren’t reused between dials! That helps to clear it up a bit ^^

      • I was too. That’s why I couldn’t find 2009/10/11 to enter my 2010/10/10. I didn’t think to reuse it, because those dates with several entries weren’t repeated either… but as it is explained, the pattern was the reference to firemarbles in the comments–not whether a date was repeated :\

  • It seems like so much work and thought to it for something that only lasted a few days.
    I hope there are more puzzles to come as well.

  • I knew it was staring me in the face. For some reason, I excell at the really complicated puzzles, but can’t seem to get it when the answer is practically given to me.
    Even so, good puzzle. Happy 2011 to everyone!

  • Let me make sure I’ve got this.
    Each image had a set of correct answers (y dates of predefined blog posts) BUT the order of entry didn’t kick in until the first correct answer was submitted? So for the inkwell, any of those 8 dates would have worked for the first solution but after that, the next person would have to input the same date for solution #1 before inputting solution #2 and so forth.

    Do I have that right? I’m finding the statement “There was no fixed solution. The sequence was dynamically defined by you.” to be confusing. By my above interpretation, each answer is predetermined. It is only the order that was puzzler defined.

    Unless I’m missing something and the code for the website dynamically capitalized letters from a pool of pre-chosen posts after each answer was found. Which would be awesome, BTW.

    Anyway, it all looks great. I love the ability to paragraph (it’s the little things, you know?) and I’ll remember the reply button.

    Happy New Year! I look forward to a years worth of news. :)
    Spread across a year, of course.

    • The order was defined by the COMMUNITY. Each code-earner got to define each code order but not the entire order. No.

      The website did not dynamically capitalize the entries. I had 17 codes to use since day two. I just didn’t know about the IP thing. I could have monopolized on this thing had I known.

  • For the next puzzle, discourage any use of brute force! I would like a puzzle that requires so much thought that it couldn’t be done within half a week!

  • what did the capitalization show? I’m not following that

    • The capitalization was just placed on certain posts which had dates corresponding to codes used in the dials.

  • So what does this epic relaunch represent for your project?

  • Myst fanaticreply

    Gah! The computer bit me in the Behind! I finally finished reading all 400+ comments and was starting to work on solving the puzzle for myself when the puzzle ring was shut off…. I never even got to try at the puzzle. NUTS!
    But I do have to say that I had an idea that it had something to do with the dates and past posts. And no I didn’t get that from the 400+ posts. I did my best to read through without giving the answer away. I knew that there had to be a correlation between certain dates. And that was very clever of you guys to use the fire marble mentions as parts of your answer. Lol!
    I really wish my computer would have let me in… :( <— *add tear here*
    But you guys have got to promise me one thing… MORE PUZZLES PLEASE! I want to solve one…. I missed the first opening puzzle because I joined too late. And now I missed this one…. LAME!
    But, of course, the most important thing is to get BoT made. Keep it up guys, I look forward to 2011 as well. I'll be sticking with you to the end ;)
    P.s.s.s.s. Glad you're back Patrick :patrickjudgingface: :yeah:

  • Congratulations to Giovanni and narupley for all their work! I definitely enjoyed these puzzles, and especially the discussion they generated, even though it made me neglect my studies for the past few days… It was really neat to be able to help, too, even if it was just a little bit. I look forward to the movie, and all that lies ahead in the meantime for this group; I also look forward to coming out of the woodwork more often 8-)

  • Thanks Jimmy!

    Btw, I promised Adrian a humorous story… I will tell it come sometime tomorrow I hope. It involves this puzzle.

    • looking forward to a good chuckle.

      • Uh, I’m never gonna have time to write this up properly. Here goes: I got a haircut and found some neighborhood kids shopping for their mom. I took it upon myself to drive them home just to use their internet. And these kids were short but like 18, so it looks like I have these kids trying to buy cigarettes too and the cashier is staring at me and these shorties. Pauses, and then almost calls the cops on me. All to test out a theory that worked (different IPs). Oh well, sounded more interesting when it happened!

  • Well, we all thoroughly enjoyed this puzzle process. It was a lot of fun to see all of the discussion and out-of-the-box ideas being bandied about. Perhaps some more puzzles will present themselves in the future…perhaps…I have some ideas. :)

    • Marcus Wheelerreply

      If you do that, do you think you could provide a bit more of a learning curve? It’s been a while since I dusted off my old Myst CDs and Professor Layton games, and it’s a bit disheartening that I missed such an obvious clue as what I was lacking to solve this puzzle.

      Perhaps host the puzzles in a way that people can repeat them in the future (similar to the old log-in puzzle)? Would let me feel a little… better about myself if I unlocked them at my own pace :D

      • This is a good idea, as some people don’t have as much time to devote to a time-sensitive puzzle as others do. I think in this case, part of the puzzle was to learn to work together as a community, so when a certain dial was completed and wouldn’t accept codes anymore, this just emphasized the point that we needed to share the clues (which became unavailable to people who got into it later on) and work together to finish the final pieces.

  • Beautiful! Just Simply beautiful.

  • This is simply a masterpiece of a puzzle. You guys would make Rand and Cyan proud. And you did it without sliders too! :D
    When the DVD comes out, you should put a documentary about this puzzle and others in the special features.

  • For the next puzzle, you guys should give a prize of some sort.. maybe some tickets to the premiere (if there will be one), or a chance to meet Rand =P Ooh, or a spot as an extra in the movie! xD

  • Oh, if possible, do you guys think you could reactivate the code rings for the puzzle, so that anyone who wishes could work it out for themselves? Even if it doesn’t reveal images.

    • Well, the order was community made so I don’t think this will work out so well. Plus, the solution and codes have been posted…

    • I think the fact that the puzzles get closed after they’re completed brings more novelty and excitement to it all! It’s like those cadbury mini eggs, the idea that they’ll be gone soon causes more people to buy them!

  • Now it makes sense! See the part I didn’t get was that the posts were all related to either fire marbles, linking, or writing. Plus I tried the first code that Giovanni posted and it didn’t work. (probably because I put it into the inkwell. Also I think it was the second code.) I also had a felling the search box was related in someway. But anyway, off of my frustration rant :D , to clarify Patrick; we are not all Myst Fanatics, there is only one. :D See the the rest of us are Myst purists or Myst fans; some might even say we’re in a MMFC. :D (had to throw that in!) Thanks Patrick for the awesome idea, but next time at least tell us about falling into a fissure or something in the prologue. :)

  • so wait in the end the dates were pretty much in a random order due to it being what ever the first person entered.

    no wonder why he was able to solve all thre fast he could choise from like ten dates for each while we had to find that exact date.

    i think that part should have been hinted at better or done differently
    how was i suppose to know wich one he picked

    he would not post his answer and all his hints were just in the end to look at all the articles with no narrowing down.

    i tried like ten dates of posts that had the text thing on all three dials and when it did not work i quit.

    • Well, it’s true that it got progressively harder the farther we got, especially when we exhausted all of the dates of the journals with no improper consistent capitalization. At the very start, you had all 17 dates to choose from (one of which was reused, which we didn’t think of at first), which only left 4 codes that needed to be found via other strategies (ripa found two of them, and I found the last two, along with the elusive reused code).

      I like what Giovanni did, because he didn’t just blurt it out and ruin it for everyone; he tried to nudge people in the right direction. Reading over the earlier posts, it seems that he actually gave some pretty big hints, as did a few other people!

      I guess instead of trying ten codes, it would have behooved you to try all seventeen. Of course at the time, we weren’t sure whether certain posts were part of that pool or not (e.g. “Perhaps?”, “Cat. Road. Cat. Road.”, etc.), so we actually had a pool of a couple dozen or so, but still. Patience is a virtue! :)

      • I definitely did give a LOT of hints. Many were quite vague, but some were flat out obvious. Even before Adrian nudged me.

      • For those uncertain entries, I immediately ditched them because I noticed other code dates had more than one paragraph Done Like This if it wasn’t immediately clear. So they pretty much Made This immediately clear.

        Of course, when this rule didn’t work on the last four or so, I did revisit those dates…

  • Thanks guys, not only for doing this puzzle, but for walking through the solutions step-by-step!

  • Leiai of the D'nireply

    …… I have a bit of a headache now…. and a good laugh about the ingenuity of Myst fans…… and I finally understand where the over-weight felines :D came in.

    • :D I guess most people didn’t understand at the time when I started using it…

  • Leiai of the D'nireply

    I’m just glad all of our hitting our heads against a wall of Nara has some long-term importance: showing studios that we are out here :D

    Nice to see you are still involved Patrick :D

  • Will we be seeing more puzzles like this on the site, or is this a one-time thing?

  • Damn, how did I miss this? Sounds like one hell of a puzzle…

  • Once again, it took me so long to read through the comments that I missed most of the excitement :( But I enjoyed the puzzle anyway :)

  • There was another puzzle for the relaunc?!

    Damn, and I call myself a Myst fan…

  • Oh, NOT AGAIN! I swear, every time there’s an ARG-like thing for something I’m interested in, I find out about it less than a week after it ends! That’s it! I’m going to make the MST RSS feed the FIRST feed I ever sign up for! I’m not going to miss something like this again.

  • Wait so does that mean we can’t play it anymore?

    Man I knew I’d miss something cool house sitting.

  • I really need to learn to stop by this site more often as I seem to miss all the neat stuff that happens!

you write,